![]() ![]() ![]() The archers at the camp should be able to defend themself from the 2 enemies of the other side, if not, they will not be far from your camp to recruit them again. At day 1, only 2 enemies come, so 2 is enough. If I have at least 2 coins, I run past the first portal and if monsters come my way, I throw them the coins. ![]() Even before building any walls, I start exploring one side in hopes of finding money/powerups. This should already help you with getting enough recruits to do your first attack.īy the way, early game, you can destroy one or two portals with just one knight and 3 archers if you support them a bit.Īlthough what Demonlords sais is correct, I don't do any of those things: I always keep my main camp (2 walls left, 2 walls right). If you know this, you can put two coins next to the portal where the enemies will come from and your recruits can pass them safely. I think the knight horse can also make your new recruits invulnerable for a while, just enough for the enemy to pass them, but I don't think I ever did that.īy the way, I don't know if you noticed, but you can predict what will happen the first 5 maybe 6 nights: the first two nights, you will get 2 enemies on each side, night 3: 3 enemies, night 4: 4 enemies I think, night 5 not sure, maybe 5 or bloodmoon. You can also send out your knights on a suicide mission towards the camps, at some point, knights and camplings will cross path and are probably safe from then on, but you might lose your knights of course and then you also have to recruit them back. they will be attacked somewhere down their road, but the next day, you go recruit them again and the new camplings. ![]() Otherwise: be sure you have enough coins so that you can run past the portals safely, recruit them, run back, wait for it, wait for it. Make sure you keep making that bread and try to recruit them before they eat the bread. If you build the bakery, recruits will come to your camp instead of you needing to go get them. If you are lucky, you have found the baker hermit. ![]()
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